This is a blog about my teaching, research and service with some occasional personal comments thrown in. These are my notes on a variety of topics. If you want to follow my blog posts on a specific topic, then see the Table of Contents in the right-hand column. While I try to work in the realm of facts, logic and moral absolutes, if there are any opinions expressed here, they are my own. -WilliamHartPhD
I'm interested in how story-memes adapt over time. I define a story-meme as a special type of meme, a cultural text which replicates and adapts in response to changes in the media and cultural environments. For example, how did the King Kong films adapt/change from 1933 to 1976 to 2005? Why?Similarly, how did the Lord of the Rings story change from the 1954-55 novels to the 2001-03 films? Why?Also, how do these memes begin?
In the clip below film director Peter Jackson talks about how he was first inspired into film making by the 1933 version of King Kong.
It is as if the King Kong meme took over this mind, metaphorically speaking. Even to the extent that the meme was replicated in the 2005 version of King Kong directed by Jackson.
I'm am also interested in the King Kong films because of their racist overtones. In 2005 NPR asked: Do the King Kong films perpetuate racial stereotypes? Listen below.
And now let's combine the meme and racism ideas. There exists a certain visual meme that is related to the King Kong films and racism. This visual meme continues to replicate itself from World War II propaganda posters to Lady Gaga album covers. Die already, visual meme. Why doesn't it die? Why do certain memes replicate?
I've searched the Internet and I think the following videos do a great job in explaining basic blogging concepts (blog, reader, rss feed, etc.). After watching these videos you'll be able to subscribe to this blog and perhaps even start your own blog. Let me know if you do.
In his review of 2009 video games, Mike Snider at USA TODAY, brought up some interesting points. These points further confirm the importance of video games as an area of study and as a form of storytelling.
"About two-thirds of Americans now play on traditional game systems, cellphones, websites or social networking sites, according to market trackers at The NPD Group. And six out of 10 U.S. households now own at least one console system, consulting firm Deloitte says."
"Games not only looked bigger, but they also told bigger, more complex stories. 'The storytelling got really great,' Keighley [Geoff Keighley of Spike's GameTrailers TV] says. 'Batman: Arkham Asylum and Uncharted set the high bar in terms of storytelling.'"
"Sci-fi role-playing game Mass Effect 2 (Jan. 26, Xbox 360 and PC) has a 'very convoluted narrative with a lot of morally ambiguous choices left open, (and) no two games will play alike,' he [Scott Steinberg of DigitalTrends.com] says. 'Now that developers have the power to tell that deep, more absorbing narrative and create a sense of personalization for every player, they are going to continue to tap into that.'"
On NPR a few days ago James Patterson discussed a novel that influenced him, Mrs. Bridge: A Novel.
Patterson notes in the audio that Mrs. Bridge: A Novel "certainly helped inspire [his] writing style. Short chapters, compactness, and clarity." Listen to the full audio of James Patterson below.
In the audio does it sound like James is channeling Andy Rooney or is that just me? :)
Note also the mention of "mysteries" in the audio. Patterson writes mysteries, right?
Variety reports that James Patterson's upcoming novel "Private" will be adapted for a TV drama on CBS. Jason Cahill will write the adaptation. Cahill has written for "Fringe," "The Sopranos," "NYPD Blue" and "ER." Cahill will also serve as producer along with Brian Grazer, David Nevins and Patterson.
According to Digital Spy the main character of the upcoming "Private" novel is Jack Morgan, a former Marine and CIA agent. In the novel Morgan has his hands full. He takes over his father's private investigation and security business. He investigates a NFL gambling problem. He tries to track down the murder of 18 school girls and he also works on the murder of his best friend's wife.
Maxine Paetro co-authored "Private" with Patterson.
Earlier tonight I dropped by my local Barnes and Noble to see what James Patterson books they had. I first searched the mystery section of the store, but didn't find any Patterson there. I asked the salesperson at the information desk where I'd find Patterson's work and why. Well, I actually knew the where. It was in the "Literature and Fiction" section.
It was the answer to the why-question that was more interesting. The salesperson said the publisher decides (at least in B&N's case) what section of the store in which the book is placed. The salesperson mentioned also just a few weeks ago the publisher told B&N to move Patterson's teen novels to the "Literature & Fiction" section. However, they moved the teen novel back because, I assume, sales went down.
What section should Patterson's Cross and WMC novels be placed? Mystery? Are these mysteries novels? What is a mystery?
I wonder how information theory (from the fields of computer science, mathematics and communication studies) can be applied to transmedia adaptations. Information theory focuses on how information is transmitted with special attention given to the errors/data loss in the process. Is data lost in adaptations?
Is this comparison mere metaphor or something more?
In this short clip from the JamesPatterson.com site Patterson talks about his style of writing about his characters. He says his style is colloquial storytelling in which there is not an excess of information shared about the characters. Some authors give a lot of background information, but Patterson does not. This works especially when you can spread out background information over a series of novels.
Abstract/Proposal Transmedia Narratology, the Mystery Novel and Video Games by William Hart and Akeem Caffee
By means of narrative criticism this paper aims to answer the following questions: (1) How do mystery narratives change when being adapted from novels to video games? (2) How should mystery video games be designed?
The specific texts analyzed are the Women’s Murder Club series of novels written by James Patterson and the four recently released Women’s Murder Club video games (3 PC and 1 DS). In the past three years Patterson’s books have sold 170 million copies worldwide, more books than any other author. In addition, Patterson has had nineteen consecutive #1 New York Times bestselling novels. However, there is very little scholarly analysis of Patterson’s work compared to the work of Stephen King, for example. While video games have been around since the 1970s, only in the past decade has video game studies carved out a niche of its own. Within the growing video game studies literature there is some general study of adaptation, however, there is little attention given to adaptation within specific genres. Given that the mystery genre is especially defined by “rules” for how best to construct a mystery, adaptation from a mystery novel to a mystery video game is especially challenging. Thus, a study of how Patterson’s mystery novels have been adapted to mystery video games is worthy of some attention. The paper concludes with some theoretical insight for transmedia narratology and some practical advice on mystery video game design. Additionally the paper gives some insight on the narratology-ludology debate found in the video game studies literature.
(Note: This paper will be written over the next couple of months.)
According to software developer, Zynga, 26 million people play Farmville, the Facebook-based farm simulation game, on a daily basis. There are 65 million users total. My 2 youngest daughters are 2 of the 65 million users.
Online casual video games deserve some attention, yes?
We need some points of comparison. The Call of Duty sales do not, for example, match the total world-wide box office earnings for the 6 Star Warsfilms or the 6 Harry Potter films but, they are getting closer. The Call of Duty franchises does, however, surpass the 3 Pirates of the Caribbean films or the 3 The Lord of the Rings films in gross sales world-wide (see top grossing film franchises).
Also, according to the press release, the latest installment in the series, Call of Duty:Modern Warfare 2, earned $550 million in world-wide sales in the first five days, "the biggest entertainment launch in history." As another point of comparison, the recent release of The Twilight Saga: New Moon only reached $338 million in world-wide sales in 8 days.* New Moon is "the third highest-grossing opening behind only The Dark Knight and Spider-Man 3." More interestingly, Bobby Kotick, CEO of Activision Blizzard, Inc. said "If you consider the number of hours our audiences are engaged in playing Call of Duty games, it is likely to be one of the most viewed of all entertainment experiences in modern history."
With numbers and statements like these, video games deserve some attention, yes?
* In fairness, New Moon was not released in all countries on the same day. However, even considering this staggered release Call of Duty: Modern Warfare 2 is at least comparable.
Transmedia narratology is defined here as the study of how story and story structure change in the process of moving from one medium to another (e.g. from novel to film, from novel to video game, from scientific publication to print news story).