This is a blog about my teaching, research and service with some occasional personal comments thrown in. These are my notes on a variety of topics. If you want to follow my blog posts on a specific topic, then see the Table of Contents in the right-hand column. While I try to work in the realm of facts, logic and moral absolutes, if there are any opinions expressed here, they are my own. -WilliamHartPhD
Note: The above is a presentation that I recently gave to a group of professors who had an interest in using social media and Web 2.0 in their teaching and research. However, this same presentation can be slightly modified to include the use of social media and Web 2.0 by students and others.
As the slides says, the benefits of social media use, won't come without some work. Some learning and work required.
So, let's do that.
Let's see how you can use social media and Web. 2.0 to help build your expertise in a certain field.
Knowledge is power, so they say. But, how do we gather that knowledge? It is always changing.
Follow one or two people/organizations on Twitter.
Use Twitter's search feature to see what people are saying about topics.
Within your Google/Gmail account, go to "More" and go to Google Reader.
Subscribe to an RSS feed that you have an interest in.
Within Reader, click on "Browse for stuff" and then "Search" and set up a subscription to tweets that mention a keyword.
Now, go to your Diigo or Delicious account and bookmark a few web sites or news stories that you have an interest in.
Lastly, go to Ifttt and set up a connection between Reader and Diigo (or Delicious). This connection will allow you to "star" and item in Reader and it will automatically be bookmarked in social bookmarking site.
As you can see, there are plenty of other things to explore within Twitter, Reader, Diigo, Delicious and Ifttt. Go to it, if you have the interest. Let me know if I can help more.
So, if mass comm departments are not training students in social media, what needs to be done?
Obviously, more social media training. So, let's do that. <Next Slide>
"The term Social Media refers to the use of web-based and mobile technologies to turn communication into an interactive dialogue. Andreas Kaplan and Michael Haenlein define social media as 'a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow the creation and exchange of user-generated content.'" (Wikipedia).
So, Web 2.0 has something to do with social media. What is Web 2.0?
"The term Web 2.0 is associated with web applications that facilitate participatory information sharing, interoperability, user-centered design,[1] and collaboration on the World Wide Web. A Web 2.0 site allows users to interact and collaborate with each other in a social media dialogue as creators (prosumers) of user-generated content in a virtual community, in contrast to websites where users (consumers) are limited to the passive viewing of content that was created for them. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, hosted services, web applications, mashups and folksonomies" (Wikipedia)
So, if this is Web 2.0, what was Web 1.0?
How do social networking sites like Facebook and Twitter fit in here?
When the first smart phones came out, no one looked forward to a future in which we constantly had to duck into coffee shops to charge our phones. Yet, here we are. In the five years since the introduction of the original iPhone, mobile devices have sported bigger and brighter screen, faster processors…
phone, lithium-ion, battery life, lithium-ion batteries, smart phone, wall outlet, Lawrence Berkeley National Laboratory, lithium-ion battery, lithium-iron phosphate batteries, lithium-ion chemistry, smart phone users, Nevada battery-research company, longer-lasting phones, battery technology, aluminum-ion batteries, faster processors, original iPhone, mid-afternoon charge, coffee shops, brighter screen, mobile devices, data connections, massive jumps, thinner profile, smart engineers, smart marketers, Mark Stoker, vice president, Steve Harris, smaller devices, old phone, bright display, high temperatures, Energy Solutions, rapid improvements, consumer devices, new kinds, electric cars, new phone, consumer industry, small space, new technologies, new technology, electronics, dimmer, adequate, babysitting, tethered, swift, laptops
To see what other games I'm currently playing for research purposes (and fun), check out my Now Playing page on Gamespot or the current activity on my Raptr wall.
If you'd like to know about my videogame research, let me know. I do research on adaptation games (i.e., games adapted from novels or films) and mystery/detective games. I'm working on my own detective game now.
Time Card: 10/21/2012 - 10/27/2012 50 hours this past week. After some previous 60 hour weeks, slowed down to 50 this week. Below is a record of the work that I've done over this past week, mainly in the areas of research, teaching and service. I usually average about 50 to 60 hours per week. Unlike the summer, most of my time during the fall and spring semester is spent on teaching and service. If you are interested in how I keep track of this information and why, please let me know.
Description: "From TED.com: Nothing is original, says Kirby Ferguson, creator of Everything is a Remix. From Bob Dylan to Steve Jobs, he says our most celebrated creators borrow, steal and transform. Kirby Ferguson explores creativity in a world where "everything is a remix.""
To see what other games I'm currently playing for research purposes (and fun), check out my Now Playing page on Gamespot or the current activity on my Raptr wall.
If you'd like to know about my videogame research, let me know. I do research on adaptation games (i.e., games adapted from novels or films) and mystery/detective games. I'm working on my own detective game now.
To see what other games I'm currently playing for research purposes (and fun), check out my Now Playing page on Gamespot or the current activity on my Raptr wall.
If you'd like to know about my videogame research, let me know. I do research on adaptation games (i.e., games adapted from novels or films) and mystery/detective games. I'm working on my own detective game now.
To see what other games I'm currently playing for research purposes (and fun), check out my Now Playing page on Gamespot or the current activity on my Raptr wall.
If you'd like to know about my videogame research, let me know. I do research on adaptation games (i.e., games adapted from novels or films) and mystery/detective games. I'm working on my own detective game now.
“The primary goal of the ideological critic is to discover and make visible the dominant ideology or ideologies embedded in an artifact and ideologies that are being muted in it” (Foss, p. 295-296).
Step 1: Formulate RQ
What is the ideology embodied in this artifact?
What are the implication of this ideology?
What are the alternative ideologies not expressed?
Are there aspects of the artifact that support emancipation? Etc.
Step 2: Select Unit of Analysis
What specific aspect(s) of the artifact will you focus on?
Step 3: Analyzing the Artifact
Identification of Nature of Ideology
What does the artifact ask the audience to believe, understand, feel or think about?
What are the arguments made in the artifact?
What is seen as good or valued?
What ideologies are hidden?
Identification of Interests Included
What is the power structure and what groups are supported?
Identification of Strategies in Support of Ideology
How does the rhetoric legitimize the ideology and interests of some groups over others?
How does this film relate to ideological criticism?
What is the main argument?
What is the ideology discussed?
Is there hegemony?
What does “manufacturing consent” mean?
What was the 20-80 thing?
These ideas from the 1990s, do they apply to today's media environment?
The documentary, Manufacturing Consent (1992), is 2 hours and 46 minutes long, but I've boiled it down to about 20 minutes of key ideas relevant to a discussion of ideological criticism.
What is Chomsky's key argument (as shown here)? What points do you notice that are relevant to ideological criticism?
For our purposes here, ideological criticism is a particular type of rhetoricalcriticism.
Previously, we've gotten an idea of what criticism is. So, what is an ideology?
Ideology:
“A system of shared meaning that represents the world for us; it gives us a common picture of of reality” (p. 296).
“A pattern or set of ideas, assumptions, beliefs, values, or interpretations of the world by which a culture or group operates” (Foss, p. 291).
So, an ideology shapes the way we see the world, what we pay attention to and what we do not.
What purpose does an ideology serve? Where does an ideology come from?
Hegemony:
“the process by which a social order remains stable by generating consent to its parameters through the production and distribution of ideological texts that define social reality for the majority of the people.” (from Rybacki & Rybacki, Oprah article)
What are these ideological texts? Books, newspapers, web sites, political speeches, movies, etc.
So, these media texts develop in us an ideological perspective?
So, there are somethings we are not aware of, we don't see?
False consciousness:
“a failure to recognize the instruments of one's oppression or exploitation as one's own creation, as when members of an oppressed class unwittingly adopt views of the oppressor class” (American Heritage Dictionary).
So, we can live in a dominant ideology and be blind to other ways of seeing?
The Basic Argument of Ideological Criticism
At the individual level, we recognize that the language that we use to describe people or things shapes the way we think/feel about those people or things and how we act toward them.
“The notion of ideology takes the same idea to the level of large groups of people working together with the power of language to define and guide entire cultures” (p. 293).
“When an ideology becomes hegemonic in a culture, certain interests or groups are served by it more than others – it represents the perspective of some groups more than others” (Foss, p. 294).
“When an ideology becomes hegemonic through a process of accord and consent, it accumulates ‘the symbolic power to map or classify the world for others…’ It invites ‘us to understand the world in certain ways, but not in others’” (Foss, p. 295).
“To maintain a position of dominance, a hegemonic ideology must be constructed, renewed, reinforced, and defended continually through the use of rhetorical strategies and practices” (Foss, p. 295).
How is the hegemonic ideology maintained? Who? With what?
Description: "Flight Trailer (2012). An airline pilot saves a flight from crashing, but an investigation into the malfunctions reveals something troubling... Flight Trailer (2012). The movie, directed by Robert Zemeckis and starring Denzel Washington, James Badge Dale, John Goodman, Don Cheadle and Kelly Reilly, opens November 2, 2012."
This is a clip that I edited and posted on YouTube. I use this clip in my Intercultural Communication course to introduce students to the concept of intercultural competence, especially in conflict situations.
How do you resolve intercultural conflict? Do Nash's ideas suggest a way?
Background: JOHN NASH, Princeton Math Prof. Game theory Application to economics, international relations, biology, etc. 1994 Nobel Prize
This is a clip that I edited and posted on YouTube. I use this clip in my Intercultural Communication course to introduce students to the concept of intercultural sensitivity.
Is Cartman interculturally insensitive? How?
What's it mean to be interculturally sensitive?
Is there a certain perspective/attitude?
Is there a particular set of skills?
How interculturally sensitive are you?
Can a person be too interculturally sensitive?
Relationship to politically correct (PC)?
OCT. '12 UPDATE:
I had to remove my YouTube clip.
However, I did find another clip with video that shows part of what I had posted.
I also found a clip that has the audio for the clip that I previously posted.
Time Card: 10/14/2012 - 10/20/2012 60 hours this past week. More, if you include travel time to research conference in Michigan (MSU). Below is a record of the work that I've done over this past week, mainly in the areas of research, teaching and service. I usually average about 50 to 60 hours per week. Unlike the summer, most of my time during the fall and spring semester is spent on teaching and service. If you are interested in how I keep track of this information and why, please let me know.
To see what other games I'm currently playing for research purposes (and fun), check out my Now Playing page on Gamespot or the current activity on my Raptr wall.
If you'd like to know about my videogame research, let me know. I do research on adaptation games (i.e., games adapted from novels or films) and mystery/detective games. I'm working on my own detective game now.
The purpose of the paper is to propose an innovative method for adapting the Holmesian method of deduction into a video game. When reading or watching Sherlock Holmes stories, and other similar fiction, the reader or viewer follows passively along with Holmes' deductive process. In an interactive computer game, however, where the player is the detective, the player must actively detect themselves. But, how to design a game that allows for the player to follow the Holmesian method?
The game and game design proposed in the paper is an attempt to provide an entertaining adventure, but with a serious purpose. The proposed game would stimulate in the player critical thinking and logic skills and help a player gain new knowledge relevant to the crime being investigated. The design of the game draws upon relevant scholarly literature in adaptation and philosophy of logic to offer an innovative technique for implementing a Holmesian detection engine.
The game (or interactive fiction) is in an early stage of development, but a part of the game is playable and enough of the deduction engine concepts are developed to be able to discuss and evaluate progress so far. The part of the game completed serves as a test, a proof of concept.
How has TV evolved? When watching this what changes do you spot? What features change?
Is it helpful to think of media technology evolving?
Along with Winston's model, Diffusion of Innovations, etc., we'll add the evolution of tech as another theory that helps explain how and why media tech develops and spreads throughout society.