Monday, November 13, 2017

ComTheory: Social Learning Theory and Video Games (W13-P2) [VID]


Screen capture from an Assassin's Creed game.















What do we learn from video games?
What do children learn from video games?   Aggression?  Violence?


What theory would you use to answer those and related questions?  How would you set up the research to test the theory?

To help us think about that, let's first look at some the latest research on the topic.

"Actually, violent video games don’t create violent children, study says"


If interested, you can read the original research article that the news article is based on ("Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study").

The news article (in Salon) does not provide context.  There is no mention of past research or other current research on violence and video games.  Let's take care of that.




Now let's return to the initial questions.

What do we learn from video games? Aggression?  Violence?
What theory would you use to answer those and related questions?  How would you set up the research to test the theory?

What is the relationship between research and theory?

Would GAM be helpful?   The General Aggression Model described in Baran & Davis.










Share this post with others. See the Twitter, Facebook and other buttons below.
Please follow, add, friend or subscribe to help support this blog.
See more about me at my web site WilliamHartPhD.com.






No comments:

Post a Comment

Thank you for your comment.
Your comment will be reviewed.
If acceptable, it will be posted after it is carefully reviewed. The review process may take a few minutes or maybe a day or two.